Tuesday, May 31, 2011

Creative Manifesto

After reading the partial manifesto list by Karim Rashid, there is one point that especially speaks to me. "There are three kinds of beings - those who create culture, those who buy culture and those who don't give a shit about culture. Move between the first two." This is very true about the world today. Some people create things, some people buy those things, and some people don't care abut those things. However, they probably care about something else being created, continuing the cycle.

To conclude my blog postings, I have created my own short manifesto to sum up my attitudes concerning my creative endeavors.


1. Don't take the easy way out, even if it saves you time.

2. You can't force out new ideas.

3. Spontaneous ideas are the best.

4. Humor is a great creative tool.

5. There is always an alternative route.

6. The longer it takes you to do something, the more you are learning about it.

7. The future is not always the best. Sometimes the "best of times" was the "good ol' days," but that doesn't mean you can't recreate that in a new light.

8. If it has no meaning to you, there's still someone whom it gives every meaning.

9. If you don't have the resources, create them with other things.

10. Someone will always hate what you're creating.

11. Don't follow the rules.

Extra Credit

I went to the student expo at the Convocation Center on May 13th. My favorite student project was the video game called "Pangaea Arctica". I really enjoyed this project and thought it seemed very realistic, considering only a small team of students created it. I only played the game for about 2 minutes, and there was no sound, so I'm sure the game is much more exciting than my short encounter with it.

Sunday, May 29, 2011

This blog is in response to the article on Collapsus.com.

Reflection of My Videogame Presentation


I believe that one very strong point we had for this presentation was the fact that this is designed as a Wii Sports game. Most people already know the Wii Sports games, and are familiar with their simplicity in design. We didn't have to try very hard to explain how the game would look and what the sounds would be because all of the Wii Sports games have virtually the same aspects. Included in these aspects is a lot of fun, as any person who has experienced Wii Sports would report.

I believe the only hard part about giving my presentation was trying to explain the game knowing that the audience did not know the rules of lacrosse. For some aspects of the game to make sense, you have to understand how the game works in real life. For instance, if too many players are on the wrong side of the field, a penalty is called and gameplay is stopped. This is why explaining the RULES of the game was the most difficult concept to explain. The rules of this game follow the rules of the actual sport of lacrosse. Unless you know those rules, some parts of this video game concept might seem confusing, and you might find yourself saying, "Why does this happen when I do that?"

The easiest part of the game to explain was the GOALS. The object of the game is like most other sports games; to score the most points. This is a very general concept that everyone already knows about. This could possibly make for a boring game, which is why we added other challenges into the design so that players can unlock new things, like clothing for their characters. This keeps the game interesting, despite the repeatedness of the scoring concept.

Monday, May 16, 2011

Superhero Blog


This blog is in response to the article "This American Life". Even after listening to the piece, I would choose flight as my superpower of choice. Obamaman has the superpower of flight.



Tuesday, May 10, 2011

Monday, May 2, 2011

This is the reframed photo below.

And this above is the original photo. I was initially drawn to the photo because I like the contrast of the pink and purple against the warm, neutral background. The pink figure seems to resemble a person. This makes the painting relatable to me. The head is round, which gives off a comforting feeling. What appear to be the arms are outstretched. On the edge of the image you can make out another pink line, which I am assuming is the figure the main character is reaching out to. The dot where an eye would be helped me identify the object as a person.

I chose to reframe the picture like I did to bring more emphasis to the pink object, that I believe is a person. This also gives a closer view of the face of the object. The eye now appears to be crying because you can see how the eye is a vertical brushstroke and fades out as it goes down. This fine detail is much less noticeable in the original painting, because there is much more SPACE for the eyes to explore. Following the RULE OF THIRDS, about two thirds of the original painting is a large, neutral object with seemingly no meaning or symbolism, and the other third is the point of emphasis. To me, It looks like this large object is here just to take up space.

I think the artist framed the painting like they did, as a shot type LONG SHOT(LS), to create more of an abstract piece of art. Unless you really studied and liked the original piece, you would just make a 3 second scan and see some random objects with totally different colors, and then move on. Making the bottom two thirds of the original painting have no clear visual meaning causes you to focus on the pink object, leaving the bottom two thirds basically unexamined. When you switch to a shot type CLOSE UP(CU) of the painting, you get a much better detailing of the facial expression and overall mood of the piece.

Insert 2 of the 6 binary terms here: _______.